Lenny

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Posts by Lenny

From here to Gorey Part II

Yep, from here to Gorey is back. I’ve decided on my first eighth edition army list (see below) although of course I’m not going to reveal my magic items quite yet so it’s the semi-secret version (subject to change). What this post might do is give you all an insight into the process I use when selecting an army list for a tournament.

First of all, every unit, upgrade and magic item you select should be included for a good reason. You don’t always need to take an upgrade just because you can – make sure there is a reason for each one. Just because your unit can have a 50 point magic banner does not mean it needs one. You may be better off with a cheap banner or even none at all.

With Dark Elves, I like to have an army that participates in every phase of the game. I know not all armies can do this, but Dark Elves certainly can. In order to do this, you need to have manoevre, shooting, magic and combat.

As such, I will start with the character choices for the army. I think under the new rules, most armies will be fielding a Level 4 wizard. With many of the new spells being quite devestating, as well as the +4 bonus to dispelling that a Level 4 provides will be important for defense as well. I will also select a second wizard, a Level 2. This wizard will provide a wider spell selection (and possibly a different lore), as well as being a backup caster/dispeller, should the Level 4 fail a roll and be left unable to cast. My final selection from the characters section will be a Master who will carry the Army Battle Standard. Now that it allows a re-roll on all failed leadership test, he’s a must have for nearly every army.

Now it’s time to have a look at the Core selections. I’d like to experiment with a large infantry block, which means a choice between Spearmen and Corsairs. Spearmen are the cheaper option, and I favour these over Corsairs in a large block. While Corsairs may have two weapons, supporting attacks are still limited to one per model. A Horde unit of 40-50 is what I want, and I think the Spearmen are the more cost effective unit. Some missile support is also necessary, so I’ll select two small units of Crossbowmen for now. I will give both units a Standard and a Musician (but not a champion, as I don’t consider the extra point of BS worthwhile for the cost). The units will number somewhere between 12 and 16 figures depending on left over points. My final selection will be two small units of Dark Riders, equipped with repeater crossbows and Musicians. These units will be used to harass the enemy and tackle war machines and small missile units. They don’t have quite the punch they previously had and won’t be engaging any heavy enemy units, but hopefully I’ll find a use for them.

Last are the special and rare selections. For Rare I have included my pair of Repeater Bolt Throwers, and a War Hydra. You might ask why I’m not taking two, but it seems two Hydras will not pass the NigelComp test, so I’ll stick with one for now. For Special I have selected a full unit of 20 Black Guard with command. These guys are a bit of a glass cannon and will need more protection than before as they can no longer rely on wiping out the enemy front rank to be safe from return attacks.

So the current version of the semi-secret list is

  • Supreme Sorceress, level 4
  • Sorceress, level 2
  • Master BSB
  • 50 Spearmen, Shields and Full Command
  • 16 Crossbowmen, Shields, Standard and Musician
  • 12 Crossbowmen, Shields, Standard and Musician
  • 5 Dark Riders, Repeater Crossbow and Musician
  • 5 Dark Riders, Repeater Crossbow and Musician
  • 20 Black Guard, Full Command
  • War Hydra
  • Reaper Bolt Thrower
  • Reaper Bolt Thrower
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