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	<title>Comments for Wargaming Ireland</title>
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	<link>http://w-ired.org/blog</link>
	<description></description>
	<lastBuildDate>Thu, 29 Mar 2012 11:55:23 +0000</lastBuildDate>
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		<title>Comment on I Go, You Go? No Go!!!! by Nigel Kavanagh</title>
		<link>http://w-ired.org/blog/2012/03/28/i-go-you-go-no-go/comment-page-1/#comment-2109</link>
		<dc:creator>Nigel Kavanagh</dc:creator>
		<pubDate>Thu, 29 Mar 2012 11:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1084#comment-2109</guid>
		<description>Thanks Quozl - great response.</description>
		<content:encoded><![CDATA[<p>Thanks Quozl &#8211; great response.</p>
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		<title>Comment on I Go, You Go? No Go!!!! by 8thwarrior</title>
		<link>http://w-ired.org/blog/2012/03/28/i-go-you-go-no-go/comment-page-1/#comment-2102</link>
		<dc:creator>8thwarrior</dc:creator>
		<pubDate>Wed, 28 Mar 2012 15:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1084#comment-2102</guid>
		<description>Game moves dynamically and plans change based off AROs that work/don&#039;t work REAL quick LOL</description>
		<content:encoded><![CDATA[<p>Game moves dynamically and plans change based off AROs that work/don&#8217;t work REAL quick LOL</p>
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		<title>Comment on Infinity Tournament &#8211; RetCon, April 1st by Quozl</title>
		<link>http://w-ired.org/blog/2012/02/03/infinity-tournament-retcon-april-1st/comment-page-1/#comment-2100</link>
		<dc:creator>Quozl</dc:creator>
		<pubDate>Wed, 28 Mar 2012 10:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1015#comment-2100</guid>
		<description>Registration from 10:00 am, start time 10:30am sharp.
Spaces for up to 20 players now, with 15 currently registered.</description>
		<content:encoded><![CDATA[<p>Registration from 10:00 am, start time 10:30am sharp.<br />
Spaces for up to 20 players now, with 15 currently registered.</p>
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		<title>Comment on I Go, You Go? No Go!!!! by Quozl</title>
		<link>http://w-ired.org/blog/2012/03/28/i-go-you-go-no-go/comment-page-1/#comment-2099</link>
		<dc:creator>Quozl</dc:creator>
		<pubDate>Wed, 28 Mar 2012 10:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1084#comment-2099</guid>
		<description>I didn&#039;t play 40K back then but from what I understand it turned into a bit of a camp fest where nobody wanted to move around and everybody was over-watching.

In Infinity that doesn&#039;t happen for a couple of reasons:
1 - You still have the advantage in your active turn. For example you get the full burst of your weapon in firing, which may be 2, 3 or even 4 shots, and your opponent only gets burst 1 in reaction.
2 - You get to use manoeuvre in your active turn while you are largely stationary (except for the odd 2 or 3&quot; dodge move) in the reactive turn. Thus you can manoeuvre to try and ensure advantageous match ups in your active turn - i.e. take on the sniper from up close with your rifle, or take on the rifle from far away with your sniper rifle. Additionally you can flank them to deny them cover while ensuring you have it yourself or even better (and harder) to take them from behind (oooerrr!) and ensure they don&#039;t get to react.
3 - terrain. This is why Infinity needs good terrain that blocks line of sight, and lots of it. If it is a typical 40K style board it will be a sniper-fest of annoyance for everybody. That&#039;s doing it wrong though, though admittedly it&#039;s a mistake that people (including me) used to 40K typically make at first.

In Force on Force the system&#039;s excellent use of bounding over-watch prevents this. This is the modern combat tactic of - fire team A provides covering fire (overwatch) while fire team B advances, teams then swap roles and repeat.

So in Force on Force you typically put a unit on over-watch and then can advance with another unit that it is protecting. If your opponent reacts then the over-watching unit gets to fire first if they simply roll a 4+ on a D8, D10 or even D12 depending on their troop quality.

Now that sounds clear-cut and simple but the problem is getting the over-watch unit into position where it can usefully over-watch. You&#039;re not allowed move and over-warch in Force on Force, so again it&#039;s down to manoeuvre and tactics. Which is fun.

Oh yes, and additionally Force on Force is completely scenario based. So you&#039;re welcome to sit your corner for the whole game but you&#039;re guaranteed a loss for doing it, well, unless that&#039;s your scenario objective! Which it could be, but then your opponent will vastly out-number you.

Infinity also is also best with scenarios.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t play 40K back then but from what I understand it turned into a bit of a camp fest where nobody wanted to move around and everybody was over-watching.</p>
<p>In Infinity that doesn&#8217;t happen for a couple of reasons:<br />
1 &#8211; You still have the advantage in your active turn. For example you get the full burst of your weapon in firing, which may be 2, 3 or even 4 shots, and your opponent only gets burst 1 in reaction.<br />
2 &#8211; You get to use manoeuvre in your active turn while you are largely stationary (except for the odd 2 or 3&#8243; dodge move) in the reactive turn. Thus you can manoeuvre to try and ensure advantageous match ups in your active turn &#8211; i.e. take on the sniper from up close with your rifle, or take on the rifle from far away with your sniper rifle. Additionally you can flank them to deny them cover while ensuring you have it yourself or even better (and harder) to take them from behind (oooerrr!) and ensure they don&#8217;t get to react.<br />
3 &#8211; terrain. This is why Infinity needs good terrain that blocks line of sight, and lots of it. If it is a typical 40K style board it will be a sniper-fest of annoyance for everybody. That&#8217;s doing it wrong though, though admittedly it&#8217;s a mistake that people (including me) used to 40K typically make at first.</p>
<p>In Force on Force the system&#8217;s excellent use of bounding over-watch prevents this. This is the modern combat tactic of &#8211; fire team A provides covering fire (overwatch) while fire team B advances, teams then swap roles and repeat.</p>
<p>So in Force on Force you typically put a unit on over-watch and then can advance with another unit that it is protecting. If your opponent reacts then the over-watching unit gets to fire first if they simply roll a 4+ on a D8, D10 or even D12 depending on their troop quality.</p>
<p>Now that sounds clear-cut and simple but the problem is getting the over-watch unit into position where it can usefully over-watch. You&#8217;re not allowed move and over-warch in Force on Force, so again it&#8217;s down to manoeuvre and tactics. Which is fun.</p>
<p>Oh yes, and additionally Force on Force is completely scenario based. So you&#8217;re welcome to sit your corner for the whole game but you&#8217;re guaranteed a loss for doing it, well, unless that&#8217;s your scenario objective! Which it could be, but then your opponent will vastly out-number you.</p>
<p>Infinity also is also best with scenarios.</p>
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		<title>Comment on I Go, You Go? No Go!!!! by Nigel Kavanagh</title>
		<link>http://w-ired.org/blog/2012/03/28/i-go-you-go-no-go/comment-page-1/#comment-2098</link>
		<dc:creator>Nigel Kavanagh</dc:creator>
		<pubDate>Wed, 28 Mar 2012 10:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1084#comment-2098</guid>
		<description>For many of us, the whole idea of &quot;doing stuff in your opponent&#039;s turn&quot; brings back memories of older versions of Overwatch in WH40k.  Sadly, they&#039;re not good memories, as it served to utterly stymie many games.  

How have these games avoided this?</description>
		<content:encoded><![CDATA[<p>For many of us, the whole idea of &#8220;doing stuff in your opponent&#8217;s turn&#8221; brings back memories of older versions of Overwatch in WH40k.  Sadly, they&#8217;re not good memories, as it served to utterly stymie many games.  </p>
<p>How have these games avoided this?</p>
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		<title>Comment on The Retribution of Neil: The Masters!!! by Owen</title>
		<link>http://w-ired.org/blog/2012/03/07/the-retribution-of-neil-the-masters/comment-page-1/#comment-2060</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Fri, 16 Mar 2012 21:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1074#comment-2060</guid>
		<description>Great write up. It was a good weekend&#039;s gaming.

Owen</description>
		<content:encoded><![CDATA[<p>Great write up. It was a good weekend&#8217;s gaming.</p>
<p>Owen</p>
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		<title>Comment on The Retribution of Neil: The Masters!!! by Mark H</title>
		<link>http://w-ired.org/blog/2012/03/07/the-retribution-of-neil-the-masters/comment-page-1/#comment-2034</link>
		<dc:creator>Mark H</dc:creator>
		<pubDate>Thu, 08 Mar 2012 16:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1074#comment-2034</guid>
		<description>Nice job.</description>
		<content:encoded><![CDATA[<p>Nice job.</p>
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		<title>Comment on Retcon 31st March &#8211; 1st April by Bigemurphy</title>
		<link>http://w-ired.org/blog/2012/02/24/retcon-31st-april-1st-may/comment-page-1/#comment-2009</link>
		<dc:creator>Bigemurphy</dc:creator>
		<pubDate>Sun, 26 Feb 2012 22:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1062#comment-2009</guid>
		<description>Sorry about that man! I dunno what I was at with that date, it made no sense!
A blog post went up previously about the Infinity tournament, but I&#039;ll add a link to this article so people can find it.</description>
		<content:encoded><![CDATA[<p>Sorry about that man! I dunno what I was at with that date, it made no sense!<br />
A blog post went up previously about the Infinity tournament, but I&#8217;ll add a link to this article so people can find it.</p>
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		<title>Comment on Retcon 31st March &#8211; 1st April by Welshman</title>
		<link>http://w-ired.org/blog/2012/02/24/retcon-31st-april-1st-may/comment-page-1/#comment-2008</link>
		<dc:creator>Welshman</dc:creator>
		<pubDate>Sun, 26 Feb 2012 22:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1062#comment-2008</guid>
		<description>Hey guys-

Just a few notes:
The date is wrong- it&#039;s from the 31st of March until the 1st of April.
There&#039;s also an Infinity tournament and I&#039;m looking into Warmachine and Hordes tournament also.</description>
		<content:encoded><![CDATA[<p>Hey guys-</p>
<p>Just a few notes:<br />
The date is wrong- it&#8217;s from the 31st of March until the 1st of April.<br />
There&#8217;s also an Infinity tournament and I&#8217;m looking into Warmachine and Hordes tournament also.</p>
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		<title>Comment on About Us by North Down Gamer's Hub</title>
		<link>http://w-ired.org/blog/about/comment-page-1/#comment-2005</link>
		<dc:creator>North Down Gamer's Hub</dc:creator>
		<pubDate>Sat, 25 Feb 2012 19:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://whfb-ireland.org/wordpress/?page_id=2#comment-2005</guid>
		<description>A big hello and we would like to take the opportunity to make you aware of a active GW gaming community locally. The North Down Gamers Hub or the NDGH for short, is a new gaming Hub based in Bangor County Down Northern Ireland. Its purpose is to cater and promote all aspects of gaming from tabletop to console. Our plans initially are to meet on a monthly basis which in turn will hopefully unite the local gaming community by providing them with a venue to meet with similar people with the same interests as ourselves in a environment, which in turn promotes our gaming hobby.

Also we are looking to host our own events like tournaments etc so to keep yourself up to date please check out North Down Gamers Hub on Facebook and like to keep yourself up to date. 

All being well I&#039;ll hear from you soon.</description>
		<content:encoded><![CDATA[<p>A big hello and we would like to take the opportunity to make you aware of a active GW gaming community locally. The North Down Gamers Hub or the NDGH for short, is a new gaming Hub based in Bangor County Down Northern Ireland. Its purpose is to cater and promote all aspects of gaming from tabletop to console. Our plans initially are to meet on a monthly basis which in turn will hopefully unite the local gaming community by providing them with a venue to meet with similar people with the same interests as ourselves in a environment, which in turn promotes our gaming hobby.</p>
<p>Also we are looking to host our own events like tournaments etc so to keep yourself up to date please check out North Down Gamers Hub on Facebook and like to keep yourself up to date. </p>
<p>All being well I&#8217;ll hear from you soon.</p>
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		<title>Comment on I can&#8217;t hear you over your&#8230;.army transport?!!?? by Jim</title>
		<link>http://w-ired.org/blog/2012/02/23/i-cant-hear-you-over-your-army-transport/comment-page-1/#comment-2002</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 23 Feb 2012 15:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1052#comment-2002</guid>
		<description>My eyes!!!!</description>
		<content:encoded><![CDATA[<p>My eyes!!!!</p>
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		<title>Comment on Special Delivery for Team Ireland 40k! by Hellfire</title>
		<link>http://w-ired.org/blog/2012/02/17/special-delivery-for-team-ireland-40k/comment-page-1/#comment-1987</link>
		<dc:creator>Hellfire</dc:creator>
		<pubDate>Fri, 17 Feb 2012 17:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=1042#comment-1987</guid>
		<description>Awesome. It&#039;s been scientifically proven that you cannot get much cheaper than free.</description>
		<content:encoded><![CDATA[<p>Awesome. It&#8217;s been scientifically proven that you cannot get much cheaper than free.</p>
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		<title>Comment on Underground Gamers Campaign &#8211; update 1 by Mr Saturday</title>
		<link>http://w-ired.org/blog/2011/12/15/underground-gamers-campaign-update-1/comment-page-1/#comment-1467</link>
		<dc:creator>Mr Saturday</dc:creator>
		<pubDate>Thu, 15 Dec 2011 15:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=950#comment-1467</guid>
		<description>Sounds like good craic. Campaigns really are a lot of work, but can be mighty craic when it all works. We&#039;re a few weeks into ours, you can see the progress here if you&#039;re so inclined:

http://campaignhammer.blogspot.com/</description>
		<content:encoded><![CDATA[<p>Sounds like good craic. Campaigns really are a lot of work, but can be mighty craic when it all works. We&#8217;re a few weeks into ours, you can see the progress here if you&#8217;re so inclined:</p>
<p><a href="http://campaignhammer.blogspot.com/" rel="nofollow">http://campaignhammer.blogspot.com/</a></p>
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		<title>Comment on Operation square-based-non-ork-though-still-has-ork-like-things-in-it-dweller-hammer&#8230; by Mr Saturday</title>
		<link>http://w-ired.org/blog/2011/09/03/operation-square-based-non-ork-though-still-has-ork-like-things-in-it-dweller-hammer/comment-page-1/#comment-1286</link>
		<dc:creator>Mr Saturday</dc:creator>
		<pubDate>Sun, 04 Sep 2011 09:36:37 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=911#comment-1286</guid>
		<description>Nice job, skin tone looks very smooth, should be a groovy looking army.</description>
		<content:encoded><![CDATA[<p>Nice job, skin tone looks very smooth, should be a groovy looking army.</p>
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		<title>Comment on Northern Wasters by redmanphill</title>
		<link>http://w-ired.org/blog/clubs/northern-wasters/comment-page-1/#comment-854</link>
		<dc:creator>redmanphill</dc:creator>
		<pubDate>Thu, 23 Jun 2011 14:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?page_id=135#comment-854</guid>
		<description>The link above doesn&#039;t work</description>
		<content:encoded><![CDATA[<p>The link above doesn&#8217;t work</p>
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		<title>Comment on Q-Con 2011 by Greg</title>
		<link>http://w-ired.org/blog/2011/05/06/q-con-2011/comment-page-1/#comment-837</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 07 Jun 2011 10:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=849#comment-837</guid>
		<description>Don&#039;t forget that there&#039;s also an Infinity tourney on on the Sunday.

Plus pickup and demo games available.

Full details on their website.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that there&#8217;s also an Infinity tourney on on the Sunday.</p>
<p>Plus pickup and demo games available.</p>
<p>Full details on their website.</p>
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		<title>Comment on New Empire Warhammer Forge Goodies&#8230; by emrys</title>
		<link>http://w-ired.org/blog/2011/03/11/new-empire-warhammer-forge-goodies/comment-page-1/#comment-579</link>
		<dc:creator>emrys</dc:creator>
		<pubDate>Mon, 21 Mar 2011 11:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=819#comment-579</guid>
		<description>a bit harsh there redmanphill - I think it would be fine as a &#039;counts as&#039; steam tank - Would also make awesome unit filler for a halberd horde....

Handgunners are great there is an upgrade kit due for state troops very soon</description>
		<content:encoded><![CDATA[<p>a bit harsh there redmanphill &#8211; I think it would be fine as a &#8216;counts as&#8217; steam tank &#8211; Would also make awesome unit filler for a halberd horde&#8230;.</p>
<p>Handgunners are great there is an upgrade kit due for state troops very soon</p>
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		<title>Comment on New Empire Warhammer Forge Goodies&#8230; by redmanphill</title>
		<link>http://w-ired.org/blog/2011/03/11/new-empire-warhammer-forge-goodies/comment-page-1/#comment-535</link>
		<dc:creator>redmanphill</dc:creator>
		<pubDate>Mon, 14 Mar 2011 09:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=819#comment-535</guid>
		<description>Hmmm the Land Train is far larger than a Steam Tank at least in terms of the foot print. So I would be a little reticent to have this in a tournament. Fine for friendly games however.

I love the handgunners, these will really make for nice looking detachments and regiments. I hope they come out with more!</description>
		<content:encoded><![CDATA[<p>Hmmm the Land Train is far larger than a Steam Tank at least in terms of the foot print. So I would be a little reticent to have this in a tournament. Fine for friendly games however.</p>
<p>I love the handgunners, these will really make for nice looking detachments and regiments. I hope they come out with more!</p>
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		<title>Comment on NWG 2011 by Nigel Kavanagh</title>
		<link>http://w-ired.org/blog/2011/03/10/nwg-2011/comment-page-1/#comment-519</link>
		<dc:creator>Nigel Kavanagh</dc:creator>
		<pubDate>Fri, 11 Mar 2011 19:53:12 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=791#comment-519</guid>
		<description>Possibly, it&#039;s up for review along with Warhammer Forge.  We&#039;d like to include Chaos Dwarfs and WF models, but we need to ensure that it doesn&#039;t throw balance out of whack.  More information on our forum - http://w-ired.org/forum/viewtopic.php?f=5&amp;t=1278</description>
		<content:encoded><![CDATA[<p>Possibly, it&#8217;s up for review along with Warhammer Forge.  We&#8217;d like to include Chaos Dwarfs and WF models, but we need to ensure that it doesn&#8217;t throw balance out of whack.  More information on our forum &#8211; <a href="http://w-ired.org/forum/viewtopic.php?f=5&#038;t=1278" rel="nofollow">http://w-ired.org/forum/viewtopic.php?f=5&#038;t=1278</a></p>
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		<title>Comment on NWG 2011 by Mr Saturday</title>
		<link>http://w-ired.org/blog/2011/03/10/nwg-2011/comment-page-1/#comment-512</link>
		<dc:creator>Mr Saturday</dc:creator>
		<pubDate>Thu, 10 Mar 2011 11:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=791#comment-512</guid>
		<description>Howdy. Is the chaos dwarf Indy GT list legal at NWG?</description>
		<content:encoded><![CDATA[<p>Howdy. Is the chaos dwarf Indy GT list legal at NWG?</p>
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		<title>Comment on Portable Warfare- The Sergeant by Paul</title>
		<link>http://w-ired.org/blog/2011/02/05/775/comment-page-1/#comment-472</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 03 Mar 2011 13:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=775#comment-472</guid>
		<description>I have a very similar case for my Guard. Only thing that bugs me is that their bayonets get caught in the foam very easily and can get damaged.

Apart from that though its great.</description>
		<content:encoded><![CDATA[<p>I have a very similar case for my Guard. Only thing that bugs me is that their bayonets get caught in the foam very easily and can get damaged.</p>
<p>Apart from that though its great.</p>
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		<title>Comment on Portable Warfare- The Sergeant by Anthony Sharpe</title>
		<link>http://w-ired.org/blog/2011/02/05/775/comment-page-1/#comment-462</link>
		<dc:creator>Anthony Sharpe</dc:creator>
		<pubDate>Sun, 20 Feb 2011 01:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=775#comment-462</guid>
		<description>Jimmy, would you say they would be worth bulk ordering a few, or just 1 at a time?
They seem like a goer to me, if they sell the foam or find compatible foam, I could see these replacing 5 army cases.</description>
		<content:encoded><![CDATA[<p>Jimmy, would you say they would be worth bulk ordering a few, or just 1 at a time?<br />
They seem like a goer to me, if they sell the foam or find compatible foam, I could see these replacing 5 army cases.</p>
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		<title>Comment on Portable Warfare- The Sergeant by Outrider</title>
		<link>http://w-ired.org/blog/2011/02/05/775/comment-page-1/#comment-447</link>
		<dc:creator>Outrider</dc:creator>
		<pubDate>Sat, 05 Feb 2011 15:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=775#comment-447</guid>
		<description>Terrific review, sir, thank you. You did not touch on two critical details I would like: what is the carryall&#039;s price and where can one be had (URL?). Much thanks!</description>
		<content:encoded><![CDATA[<p>Terrific review, sir, thank you. You did not touch on two critical details I would like: what is the carryall&#8217;s price and where can one be had (URL?). Much thanks!</p>
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		<title>Comment on Upcoming Gorkamorka campaign by redmanphill</title>
		<link>http://w-ired.org/blog/2011/02/02/upcoming-gorkamorka-campaign/comment-page-1/#comment-442</link>
		<dc:creator>redmanphill</dc:creator>
		<pubDate>Thu, 03 Feb 2011 08:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=771#comment-442</guid>
		<description>I would love to play in this.... aaaagh. Oh well maybe sometime someone in Hamburg will run one I can get a place in!</description>
		<content:encoded><![CDATA[<p>I would love to play in this&#8230;. aaaagh. Oh well maybe sometime someone in Hamburg will run one I can get a place in!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Upcoming Gorkamorka campaign by Mr Saturday</title>
		<link>http://w-ired.org/blog/2011/02/02/upcoming-gorkamorka-campaign/comment-page-1/#comment-439</link>
		<dc:creator>Mr Saturday</dc:creator>
		<pubDate>Wed, 02 Feb 2011 11:45:16 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=771#comment-439</guid>
		<description>Gorkamorka! Goddam, love that game, it was diggas for me. I think I have everything the ever released for it...</description>
		<content:encoded><![CDATA[<p>Gorkamorka! Goddam, love that game, it was diggas for me. I think I have everything the ever released for it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warpcon XXI by themurphyfella</title>
		<link>http://w-ired.org/blog/2011/01/28/warpcon-xxi/comment-page-1/#comment-435</link>
		<dc:creator>themurphyfella</dc:creator>
		<pubDate>Mon, 31 Jan 2011 04:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=767#comment-435</guid>
		<description>So ....results????

I heard Joe Cullen managed to snag a first place in 40K with Dork Angles but that the home ground advantage went with Rob G on the defence of his Warpcrown.</description>
		<content:encoded><![CDATA[<p>So &#8230;.results????</p>
<p>I heard Joe Cullen managed to snag a first place in 40K with Dork Angles but that the home ground advantage went with Rob G on the defence of his Warpcrown.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grab da Looot lads by themurphyfella</title>
		<link>http://w-ired.org/blog/2011/01/27/grab-da-looot-lads/comment-page-1/#comment-433</link>
		<dc:creator>themurphyfella</dc:creator>
		<pubDate>Fri, 28 Jan 2011 02:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=729#comment-433</guid>
		<description>Yea they seem to be much more common. I suppose it&#039;s helped by there being a prize for it at ARC.
I&#039;m considering a magnetised one myself to save on the packing and unpacking between games.
The battlefoam xtray looks like it might be a good basic standard to work from</description>
		<content:encoded><![CDATA[<p>Yea they seem to be much more common. I suppose it&#8217;s helped by there being a prize for it at ARC.<br />
I&#8217;m considering a magnetised one myself to save on the packing and unpacking between games.<br />
The battlefoam xtray looks like it might be a good basic standard to work from</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grab da Looot lads by dakeryus</title>
		<link>http://w-ired.org/blog/2011/01/27/grab-da-looot-lads/comment-page-1/#comment-431</link>
		<dc:creator>dakeryus</dc:creator>
		<pubDate>Thu, 27 Jan 2011 20:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=729#comment-431</guid>
		<description>Well done, good reporting.  Are the moving/display trays the norm down under?</description>
		<content:encoded><![CDATA[<p>Well done, good reporting.  Are the moving/display trays the norm down under?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grab da Looot lads by John</title>
		<link>http://w-ired.org/blog/2011/01/27/grab-da-looot-lads/comment-page-1/#comment-430</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 27 Jan 2011 16:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=729#comment-430</guid>
		<description>Awesome dude. 
Have you earned your place on the Aussie ETC team yet LOL</description>
		<content:encoded><![CDATA[<p>Awesome dude.<br />
Have you earned your place on the Aussie ETC team yet LOL</p>
]]></content:encoded>
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	<item>
		<title>Comment on We came for the waggh down unda by Michael from Realm of Legends</title>
		<link>http://w-ired.org/blog/2011/01/22/we-came-for-the-waggh-down-unda/comment-page-1/#comment-405</link>
		<dc:creator>Michael from Realm of Legends</dc:creator>
		<pubDate>Mon, 24 Jan 2011 15:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://w-ired.org/blog/?p=720#comment-405</guid>
		<description>Glad you had a great time Jimmy. The look onyour face when Mark said &quot;he had toget a passport to play here&quot; about a hundred places earlier than you were expecting was priceless. 

Michael</description>
		<content:encoded><![CDATA[<p>Glad you had a great time Jimmy. The look onyour face when Mark said &#8220;he had toget a passport to play here&#8221; about a hundred places earlier than you were expecting was priceless. </p>
<p>Michael</p>
]]></content:encoded>
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