Posts tagged 40k
Mad, Me?
Sep 11th
When I signed up to the forum Nigel asked me if I would be willing to the odd blog, after the clarification that whatever I wrote would be the ramblings of a madman I got the go ahead. Now anyone can claim to be mad so I feel I should possibly state my credentials. Last year I took part in the ETC for the 40K Team Northern Ireland, after a fantastic experience I found that this year I would try out for the Fantasy team, now this is the part that proves I am mad, I have only ever played 1 game of 7th before, so I will be going to Gorey with little or no experience to begin my qualification period.
To that end I will be using this side blog to chart my experiences and the ups and downs as I travel the long and difficult route, that may God willing take me to Geneva and the biggest tournament in the world. So with 4 weeks to go till the tournament I have painted one giant rat unit completely and almost have 96 clanrats upto a 3 colour minimum. Hmmm I think it is going to be a while before I see the light at the end of the tunnel.
Whos the Mad one now? ….Oh wait its still me.
Rolla 101
Aug 27th
Ok the deathrolla’s been around for a while.
The FAQ clarifying the ramming has been around for a while.
But I only started playing with them in my army recently.
Set in my ways? me? nah.
Since starting to use ‘em I’ve discovered that they do kinda strain some of the 40K base rules and more importantly it’s easy to mis-use them. The sections of rules that they are working from are generally sideline. Lots of players will play for months, never carry out a ram attack or a tankshock.
So I figure a quick 101 might be useful.
Before going any further grab your rules and read the tankshock and ramming section. Yes RTFM. It’s the best way to learn. Think yourself lucky you’ve got a rulebook, in my day you had a rulebook and 20 White Dwarf updates. <grumble>
So all ready?
STEP 1
Lets have a squint at the deathroller in basic mode.
Tank shock or ram a unit and in addition to the normal rules, there are D6 str 10 hits.
Things to remember
- The units hit still get armour saves
- Str 10 instakills lots of stuff
- Low Ld armies do not like having to take Ld tests
STEP 2
Slightly more complicated mode.
The unit decides to death or glory.
Things to remember
- Take your Ld test before declaring your death or glory
- Only models that were rolled can elect to death or glory
- The unit takes 2D6 Str 10 hits, even if it stops the battlewagon
- The Gloryhog has to stop the battlewagon moving or die. There is a reason tankers call infantry “squishies”
Only models being rolled getting the glory option is why Ork players tend to try and snipe a model that doesn’t have any nasty meltabombs or stuff like that.
There’s a bit of debate on how the instakill and the 2D6 work. As far as I’ve been able to figure it’s all simultaneous.
This means you have to use wound allocation.
1 SQUISH on the Gloryhog( if it fails)
2D6 str 10 on the unit
So depending on the unit size and number of hits the wounds can wrap around.
“Why do I care it’s all instakill ?” Well if you’ve an IC in the unit you’re probably going to want to try and keep them alive or limit the wounds they take.
STEP 3
Ram a vehicle
Things to remember
- Hits are against the facing of the target you’re ramming.
- You have to blow the rammed vehicle up or you stop moving.
- If you pop a transport you’ll get to roll over the contents as well.
“What cheese is this Murphy!?!” I hear you ask.
The reason you get to squish the contents as well as the can are as follows.
Exploded vehicles drop their transported unit where the vehicle was.
Unless you’re just clipping the vehicle or your opponent gets lucky they will not be able to put the squad in that footprint without getting tankshocked.
The tankshock rule states that all units get hit, you don’t have to target them.
STEP 4
Things to remember
Walkers are different ( of course)
- Treated as infantry with Ld except if you hit ‘em from behind it can’t death or glory
- If it fails a death or glory it gets it in the rear armour
Imagine, 20 boys in a battle wagon trying to sneak around the back of a dreadnought going “Shush, I don’t think he’s seen us. Get ready…. ready….. floor it!!”
General tips
- I recommend pivoting the ramming vehicle, and then measuring but not actually moving anything until you work out all the effects.
- Remember to take your difficult terrain checks going over debris.
- Only the models that would be under the rammer/tankshocker at the END of the move must be moved out of the way. 1″ from enemy units, shortest distance and preserve coherency.
- Remember that technically you cannot even move other models in the affected squad as that can make a big difference to where the displaced models can go.
I have no idea what to do if you tankshock in such a way that you might break a squad coherency. It hasn’t happened so far for me so I’ll cross my fingers.
That’s it folks the quick guide to Rolla’s
So what did I miss? Reply below————–
So much to do, so little time.
Aug 20th
Wargames really are a wonderful thing. In particular, what I really like is that there’s always something new, whether a new army to collect, new rulebooks to explore, experimenting with a new painting technique, trying out some new tactics for your army or a new player who’s appeared at your club to get to know. There’s always more to do.
So much to do, in fact. There’s never enough time to get everything done.
Now is actually a very interesting time to be involved. Recent years have provided us with plenty of new releases and there’s always something for everyone.
The classic Warhammer game has recently seen the release of it’s 8th edition rulebook. Warhammer : Islands of Blood is soon to follow in September. The new boxed game features some fantastic new miniatures, and the new rules should require players to rethink their army compositions to fit better with the new rules. The only question is whether to start of a new army or upgrade your current army to fit into the new rules and army compositions.
Of course, we also can’t ignore the futuristic cousin, Warhammer 40,000. While the current ruleset is not new, there’s always a new Codex just around the corner, and of course, new models to go with it.
For the historical buffs among you, a relatively recent release was the 2nd edition of the Warhammer Ancient Battles ruleset. I got my hands on the book recently, it’s very nicely put together. The game has diverged in rules from it’s Fantasy counterpart, but most long term Warhammer players will see rules from previous editions still present in the historical rules.
Privateer Press fans are certainly having a busy year. The release of Warmachine : Prime MKII has been well recieved and all of the Forces of Warmachine books are now available. Hot on the heels of all this is the upcoming release of HORDES : Primal MKII as well as the series of Forces of HORDES books due for each faction, as well as the first chance for HORDES players to use an all Minion force (along the lines of the all Mercenary armies from Warmachine.)
The new kid on the wargames block in the last year has been the skirmish game Malifaux. I don’t know a huge amount about Malifaux as I’ve resisted buying it so far, it seems to be proving rather popular among those who have collected factions, and the miniatures are really excellent. Time will tell.
But which one to choose. Should I add to my Dark Elves and Dwarfs, or start a High Elf army? Finish my Flesh Tearers or mech up my existing Crimson Fists army? Paint a Roman force for WAB? Continue with my Protectorate of Menoth force or break out the Skorne figures in the box for the HORDES release? Start playing Specialist Games again? Try Malifaux? The choices are endless.
So much to do, so little time.
NWG Tournament 2010
Aug 19th

The 2010 North Wexford Gamers tournament takes place on the weekend of October 9th/10th in the Ashdown Park Hotel in Gorey. This is a combined Fantasy and 40k event and both events will rank. There is also a free pub quiz on Saturday night and a non-competitive side event for newer players. Add in buckets of fun, great prizes and a fantastic crowd and it will be one of the best events in 2010!
Full details are available on the forum including attendee list and details on how to enter.
Tournament basics:
- Date – 9/10th October
Location – Ashdown Park Hotel, Gorey
Ranking – Yes
Cost – €30
Rounds – five; three on Saturday and two on Sunday
Friendly (non scoring) table quiz on Saturday night
Other – no grudge games, but if you submit a club name we will keep club players apart in the first round
40k basics:
- Points – 1750 points
Painting – 3 colours minimum
Scoring – 5 game rounds with 20 point available in each, 10 points for presubmission of list and 10 points for painting
Forgeworld – allowed, with some restrictions (no super heavy vehicles, gargantuan monsters or D weapons)
Composition restrictions – none except noted above with regard to FW.
8 places available in a non-competitive side event
Fantasy basics:
- Points – 2500 points
Painting – 10 points available for painting
Scoring – 5 game rounds with 20 points available in each, 10 points for presubmission of list and 10 points for painting
Composition Restrictions – No named/special characters and lists will be subject to NigelComp. Note that you must declare magic lores on your list and lists must be submitted by September 30th via e-mail to my address above.
8 places available in a non-competitve side event
I’m taking entries now for both tournaments.
Retcon 2011
Aug 19th
Conclave presents October Tournament 2010
Aug 16th

The event will take place in Limerick at the Castletroy Park Hote on Saturday the 30th and Sunday the 31st of October.
Entry €20 http://www.castletroy-park.ie/
Warhammer 40K 5 rounds over 2 days 1750 points. (Ranked)
Warhammer Fantasy Battle 5 rounds over two days 2500 points. (Ranked)
Apocalypse & Storm of Chaos (non com)
Battletech Nationals the main 3 round tournament will take place on Saturday,
followed by the Solaris Design Your Own Mech Grand Melee on Sunday.
Rules packs to follow.
Contact The Gathering Gaming Store on 061-315133
Gaelcon 2010
Aug 11th
European Team Championship 2010
Aug 4th
This is the big one. The best players from over thirty countries representing their nation and playing for the honour of the best Warhammer Fantasy country and the best Warhammer 40k country. For many, this is the pinnacle of gaming. Playing for your country as part of a team in a foreign land…gaming doesn’t get much more fun or at a higher standard than this.
Team Ireland WHFB are attending for the second year in succession, with Team Ireland 40k making their debut. Northern Ireland are also represented by teams for both systems. The Irish 40k team have set the bar high, by winning the 2010 Six Nations event in Cardiff – beating England, Scotland, Wales, Northern Ireland and the Barbarians along the way. They have to be considered one of the contenders for the overall title, but the competition will be tougher in Germany. Team WHFB finished last in the 2009 Four Nations, last in the 2009 ETC and last in the 2010 Six Nations. However, they are optimistic that they can break this run in Germany.
Qualification for the Irish 40k team began in autumn 2009 when I entered a team in the competition. All I needed now was, well, a team. I approached as many people as I knew and, taking advice on board, approached four clubs to ask them to each put forward one player who would be automatically on the team – earning a “golden ticket”. Immediately, I asked the four “golden tickets” to commit to being part of Team Ireland 40k and to vote on a captain. The reason I chose four was to ensure that we had a team. Under ETC rules, you need four players from one country to make a team (the other four could be ringers). I chose four from different clubs for inclusivity. The remaining four would be chosen from the rankings system that I set up (based on the international RHQ system). So, way back in the depths of 2009 Paul was voted in as team captain and I took my leave – just helping with the rankings, advising and so on.
Later in 2009, Declan withdrew and appointed Stuart from the Drogs in his place. The team were happy enough with this. Unfortunately, Stuart asked to be removed from the team a couple of months ago. There appeared to be no Drog to take his place, leaving the team in a bit of a sticky patch. The three remaining “golden tickets” agreed to try sort this asap and Richard Flood was brought on board.
The Irish Warhammer 40k team is Paul Quigley (Captain), Joe Cullen, Jimmy Murphy, Richard Flood, Darragh Cullen, Paraic O’Confhaola, Cian O’Dowd and Barra Macniocaill.
The Irish Warhammer team was chosen as follows. I automatically qualified as I was voted Team Captain 2010 by the 2009 team. Mal Cooney automatically qualified as Vice-Captain as he was the 2009 captain. Brian Leonard, Alan Woods-Conway and Ciarán Dunne qualified by being part of the 2009 team and finishing in the top eight of the rankings. Dave Leahy and Ken Chambers qualified directly through the rankings and Halaigh Whelan-McManus qualified as the wild-card, voted on by the seven players.
Regardless, everyone is looking forward to competing in Munster, and we hope that we can continue the development and progression of wargaming in Ireland!
Title: The European Team Championships
Location: Munster, Germany
Discuss on our Forum: Click here
Description: The international team event for Warhammer and Warhammer 40k.
Date: 7/8th August 2010
Start Time: 9am
End Time: 6pm
Brocon 40K
Jul 25th
…and other such bad jokes.
I took a trip to Limerick for the Sunday 40K event. The event itself was a fairly straightforward 1750 3 round winner takes all rules pack. The use of the ETC style scoring was a little novel. It worked well on the day even though I’m a lazy gamer who hates having to tot up Victory Points every game. That was one of my favourite changes in 5th ed and my lazy ass reserves the right to grumble over a perfectly functional thing that doesn’t seem to bother anyone else.
On arrival I was handed a rather fetching high-visibility vest. Jay interpreted my raised eyebrow as a request for further information. Apparently I had a bounty on my head for the weekend. “Why? ” I imagine you saying. Well I’m part of the Irish 40K ETC team, and as Brocon is the last event before the team heads out to Germany it was decided it would be “good training” to incentivize our opponents to beat us. So we were all wearing hi-viz vests. Nice. Spoiler alert – I didn’t lose
GAME 1
So I took my ETC Ork list and the first game was against another ETC member – Joe “I’m a lasher” Cullen.
Last time I faced Joe was at Warpcon so the rematch was going to be interesting. Both lists had changed significantly: 1500 pts to 1750 and crutch to crutchless for me. Joe however had dropped a single lash crutch, I mean “Prince” and replaced it with a zimmer frame made out of 2 Land Raiders and all the Obliterators he could scrape up. We had a spearhead 3 objective game that had lots of deathrollering, powerclawing and lashing.
The last few turns it almost became 3 separate battles. On the right my Boyz in a Trukk were paying keep away or die with a squad of Terminators. In the centre it was Battlewagons and Trukks vs Terminators and Prince and on the left my Biker Nobs and the Warboss were asking the Marines in the immobile Land Raider if they’d seen an objective around here.
The game ended with an objective draw and I swung the all important moral victory on the VP/malus.
GAME 2
So game 2 rolled around and I faced off against Gary. Playing one of the unicorns of 40K tournaments, Necrons.
So it was the good old draw mission with one objective each. Going first I did the Orky thing and setup on the 12″ line and waited for the fight to begin.
He deployed with 3 Warrior squads in the centre behind Nightbringer with 2 units of 4 Destroyers on my right flank and 2 units of 4 heavy Destroyers and some Scarabs on my left flank.
Turn one I rolled everything forward and took a few pot shots with Big Shootas and suchlike. The Nob mob boosted up on the left flank .
His turn one he came a bit forward with the Destroyers on my right and Nightbringer in the centre. His shooting destroyed one of the Battlewagons. Those lads got the fun job of holding my objective while their pals went and had some fun. He also took out the Looted wagon. I guess Necrons don’t like things with AP3 blasts.
Turn 2 was funny from my side as everything in my army zipped past the big scary godmonster and kicked the electronics out of his minions. There were cries of “BRB – LOL!” from the Boys in the Battle Wagon as they went rumbling past. One Ork wagghh later and there were a lot less necrons on the board. All the Warrior squads were after breaking but not running far enough to be outside of 6″ of my troops. The scarabs were gone as was one of the Destroyer units. The destroyer unit that was left had it’s hands full of orks.
At the start of Gary’s turn his three Warrior squads ran off the board and he conceded defeat. On the plus side he got a spot prize later for the quickest defeat. I felt a little bad until he told me he’d taken 10th at the GT with Necrons and was already hatching cunning plans for revenge, mainly centred around not letting me get within choppa range of his army ever again.
GAME 3
So good news I’d won a game . Bad news I was facing another ETC army. Darragh’s Sisters of Battle. Really horrible news, it was killpoints. My army has more killpoints than facebook friends.
The details of the game are a bit hazy at this point. There were epic charges and heroic Deathrolla attacks followed by cowardly shooting of flamers and melta weapons. The Deffcopter decided to take a spin around and check out the scenery before turning up and killing Inquisitors and Sisters of Battle and making a real nuisance of itself.
My highlight was rolling over one of Darraghs transports and laughing manically at the expression on his face as he searched the rule book to find something to save the girls inside from also being rolled into mush. As it turns out a meltabomb in the tailpipe works very effectively at stopping Battlewagons.
The game ended with neither of us able to say who’d won until the KP’s were counted up. I’d swung it 12-9 with a 200ish VP difference to get me a 15-5 win.
So overall I snagged 4th place. Critically preserving my dubious slagging rights by piping Joe for by 1 point.
The presentations went well with 4 of the top 5 players being in the ETC team. Tristram managing to sneak into 1st place when no one was watching.
Paul as ETC captain took a minute to promote the team and explain to the lads from Galway that Cork and Donegal are not actually part of Dublin. Who knew he was that good at geography being from within the pale himself. The ritual humiliation of the ETC players who lost a game completed he let Jay hand out some prizes. Congratulations to the people who got one. What’s so special about 3? 4 is a much nicer number to include. It’s even and we all know even is another word for fair…….
So a big thank you to Jay for a great set of games. It deserves a mention that Jay managed to beg and borrow the terrain from several sources mainly Ronan Murphy, Gary and WAC. Proof that gamers can actually cooperate.
Final rankings from RHQ
1. Tristram Hills, Imperial Guard
2. Richard Flood, Space Marines
3. Paul Quigley, Dark Eldar
4. Jimmy Murphy, Orks
5. Joseph Cullen, Chaos Space Marines
6. Ralph Risk, Black Templars
7. Mervyn Murphy, Space Wolves
8. Michael Tangney, Eldar
9. Nick Meade, Space Wolves
10.Michael Foreman, Space Wolves
11. Darragh Cullen ,Witch Hunters
12. Luke Osbourne ,Space Wolves
13. Rowan McLaughlin, Space Wolves
14. Andy Farrell, Space Marines
15. James Barrett, Daemons Of Chaos
16. Pearce Condren, Blood Angels
17. Gary Griffin, Necrons
18. Keiran Waters, Space Wolves
19. Barra Macniocaill, Blood Angels
20. Eugene O’Gorman, Imperial Guard
21. Padraic o’Confhaola, Tyranids
22. Sean Nee, Blood Angels
23. Frank O’Donnell, Space Marines
24. Philip Johnston, Imperial Guard
25. Gearoid Madden, Space Wolves
26. Donal Cooney, Orks
27. Jason Lane
28. Patrick Bourke, Blood Angels
29. Darren Kerwick, Space Wolves
30. Michael Murphy, Tau
31. Ruairi McGovern, Orks
32. Jonny O’Driscoll, Space Marines
33. Robert Brennan, Imperial Guard
34. Alex Storey, Tau
35. Rob Martin, Space Marines
36. Donnacha O’Mahony, Space Marines
BroCon 2010
Jul 13th
BroCon 2010 is the second ranking event being held in Limerick in a week. This time, the University of Limerick is playing host to both Warhammer and Warhammer 40k tournaments. Cleverly, the organisers have arranged that the WHFB takes place on the Saturday and the WH40k on the Sunday meaning that dedicated players can attend both events.
The Warhammer tournament is a 1500 point four round affair and is likely to generate quite a few rankings points. The rulespack is seventh edition, but with lots of restrictions to level the playing field. This should be a very interesting event, with 1500 points not a common points level.
For WH40k, the tournament is a three round 1750 event that uses three different scenarios and a scoring system very similar to the ETC.
A quick scan of the names attending the events throws up a veritable “who’s who” from the rankings. Some of the very best players will be attending this event from both systems, so pride will be on the line along with the rankings scores.
I hope to see you all there!
Title: BroCon 2010
Location: UL, Limerick
Discuss on our Forum: Click here
Description: BroCon 2010 is a WHFB (1500 point) and WH40k (1750 point) tournament
Date: 17th/18th July
Start Time: 9am
End Time: 6pm



