Posts tagged Eighth
Quae caret ora cruore nostro?
Sep 4th
So we are heading into another tournament season. I have my list made out and a booking made to fly home for Gorey. I just need my holidays confirmed now and I am off. This whole travelling home for a tournament though isn’t ideal. While it gets me home for a few days which is always appreciated its expensive. The local tournaments are slowly becoming more and more attractive! There are quite a few around Germany thankfully the only problem is getting a seat in a car as the train is pretty pricey… more than a ryanair flight at the moment! I shouldn’t really talk about Aer Lingus at all as their prices are amazing.
So I was wondering why we are not offering some other international tournaments as ranking events? I know it is done by our Northern Neighbours. We have the Giant Fanatic coming up in Denmark which I am itching to go to but I don’t know if I will have a useable army by that stage. There are a bucket load of tournaments in England that would be fun to attend. However rather than just suiting me I think this could only be a good thing. I know it is difficult to sell to our significant others as they believe we are just heading off for a weekend of debauchery rather than the gaming. However I think that this would be the amazing for our preformance as a team in the ETC. You know it is easy to be a big fish in a small pond. If we can get some serious gaming in against the top players in Europe on a more regular basis it can only be good. The weekends at home that are outside Dublin are pretty expensive and it wouldn’t be really that more more to jet off somewhere. This should hone the team and maybe enable us to once again improve our preformance. One other thing to consider is inviting a team from another country to come over. It would be nice to have four or five of the english guys over for one of our two day tournaments. We could easily subsidise their tickets. Better yet we should just let them in for free. The invites could be extended to a few of the other European Nations that our ETC team have befriended. I am not sure how this ranking HQ thing works. It may be that if the tournaments are in different countries they will automatically combine the results? If not it can’t be too hard to have that implemented.
It also has the benefit that we can concentrate on providing fewer better tournaments at home. One thing I noticed is a two tier tournament system developping. Well it has been there for a while but it seemed to become more stark last year. We have the better (in my opinion) tournaments that are organised by the dedicated gamers from a club with the clubs support behind them. The tournaments I particularly enjoyed were Resurgence and Battlecry. The organisers were dedicated to providing a good fun day out. They knew they would get numbers though and so that provides a safety zone. The second tier seems to be shoddily organised, thrown together at an after thought and then applying for ranking status to get a few more numbers in. As I saw when travelling home to play in one of these events… three people turned up. Well that was a bit of a let down. It would be cool if we could (I could!) really have four premium events organised well in advance, organised well in advance and then we can look further afield to supplement these.

A New Hope
Aug 30th
So last night I finally got to sit down with the eight edition book! It is a massive tome. Its really great that Games Workshop have finally followed Privateer Press and produced full colour rulebooks. My girlfriend did look at the cover and wonder why there was a rocket on it… They really could have done something better with the cover. Having heard that I can’t see it in the same light again. The layout is fantastic. Its clear and concise. I could quickly find what I needed. I love the ribbon for marking the page. It saves me sticking pens in there in the middle of a game. It is a nice touch. Though why was the magic stuck at the very end? It seems almost tacked on. I can imagine its there as it is easier to find but I don’t really think they design the lay out with that in mind. The battle described at the back, whose names escapes me now is really what I want to see! Forgeworld have produced the wonderful Imperial Armour books. This battle really reminds me of them. I would love to see more like this. The description of the regiments and the brief history are exactly what got me enthusiastic about warhammer when I began. I remember having a little history made up and written down somewhere for each regiment in my army. If they produced books like that a little more often I would snap them up. The miniatures pages and army descriptions are good if a little over indulgent. They could have saved a few pages here! Most of them are direct reprints form the army book.
Still I am missing campaign rules. For a games design company they seem very reticent to bring out proper campaign rules. The last decent set seem to have been the old Mighty Empires game. They can’t be that hard to design and they would be boosting their sales of the new plastic Mighty Empires set. While it isn’t that hard for a group of gameers to get together and do this we are hardly professionals and all groups would benefit from a strong set of rules. They have even skipped the Siege rules completely in this book. With a defined set of terrain available to buy you would think that they could manage this. They have pretty decent rules to build from in the last three editions. Though I suspect we can expect to see these as a supplement in the same style as City Fight and Planetfall for 40k.
The game rules are great. I haven’t played an eight game so I can’t really judge. I am impressed at a few small changes to the rules that have benefited infantry so much. I love skirmishers now. They really act as I think they should. Okay there should almost be another form of skirmishers, lets call the super skirmishers that act like the old ones. Though the rules were pretty poor before. I can see the Wood Elves becoming an all skirmishing army once more with this edition! I can also see a few stalwarts from other books being assigned to this role. The White Lions for instance from the High Elf book, Slayers from the Dwarf book and possibly Savage Orcs? As they are different from what came before I think that a lot more armies could field these without it feeling wrong. The Horde rules is cool. I do hope to see a few regiments of this size on the board at tournaments. I won’t yet be pushing the Chaos Warriors in that direction. You realistically need fifty models in the regiment to make it viable and sixty to make it safe. Marauders while cheap are a little too expensive for that. Coming in at about three hundred points for fifty is a bit much. It would also mean a lot of painting for me… thats one of the pains of the new edition. You do seem to need to bulk the army up. The blocks could get unwieldy and as the edition moves along I imagine they will become a rarer sight. Seeing a real horde of zombies on the board would be cool though and hiopefully I get to face off against it soon.
So do Games Workshop honestly believe a twelve year old would buy this book? I am assuming that they haven’t changed their target group and that entry level into the hobby is still early teenagers. The book is too big for many reasons. If I had been handed that book when I started I would never have read it. I can’t imagine a kid being enthusiastic about getting that, especially at the price it is set. Maybe offering a rules only version and a collectors version would have been better. I would have been okay with a slightly more expensive collectors version to offset the number of sales. Secondly I would hate to have to lug this around with me. As I travel a lot for games, even internationally, I really need something smaller. Its a quarter of my weight allowance for carry on luggage! It is equal to an entire tray of miniatures in my pack. I assume that they will of course bring out a smaller version of the rulebook in the boxed set. Having to buy that just for the rulebook will most likely mean I will have to collect the armies in the boxed set. The new Griffon that comes out in that box is fantastic. They really have created a unique monster there.Its distictive from the other Griffons and suits the high elf style. Hopefully I can get my hands on two as I think it could make a nice Slaanesh Manticore.
Viele Gruße

From here to Gorey Part I
Aug 24th
The NWG tournament is now only seven weeks away (at time of writing) so it’s time to get to work on updating my army to 8th edition standard. I have two painted armies, and of the two I think that the Dark Elves will require less work to get up to standard by then.
I decided to start by reminding myself of the figures available to me. I currently have painted
- Dreadlord on Dragon
- Dreadlord/Noble on Dark Steed
- BSB Noble on Dark Steed
- Sorceress on Dark Steed
- Sorceress on foot
- 20 Spearmen with Full Command
- 12 Crossbowmen with Standard Bearer and Musician
- 5 Dark Riders with Musician (x3)
- 14 Black Guard with Full Command
- 12 Shades
- War Hydra
- 2 Reaper Bolt Throwers
Unfortunately it would seem that many of these figures are not as useful as they were previously. The characters on the Dark Steeds will no longer get “Look Out Sir” rolls, and the Dragon is now considerably easier to kill than before. Shades are less flexible than before and the Dark Riders can no longer negate enemy rank bonus.
On the plus side, the Spearmen are even better than before, although I think 20 won’t be enough. I’ll definately be expanding this unit, 40 figures minimum and possibly more. The Crossbowmen still look good and I might include more of these in the army also. The Black Guard are no longer the uber-unit they once were, with a limit of twenty per unit and casualties inflicted no longer reducing the number of attacks they will take in return, plus they are still quite vulnerable to shooting. Still vicious killers however.
As for the rare choices, both should remain in the list. The Reapers are still flexible and the Hydra’s still able to kick out a lot of killing power. Shades might have a place as a mobile firepower unit, but I’m not sure if they will be worth their points cost. As for the Dark Riders, I think I might still have a role for them to play. Playtesting will be required.
Finally for now, I think I would like to experiment with a Supreme Sorceress this edition. I never used an offensive magic phase during seventh edition, playing Dwarfs as my main army and when fielding Dark Elves I usually used a Scroll caddy and the Ring of Hotek for a defensive magic phase. I will experiment with different Lores of Magic in practive games before making a decision on which one I will select for the tournament. A second Sorceress for a little support will probably join her and possibly give a different lore option. I think I will need a new BSB on foot and maybe try out Assassins (something I have yet to try out).
I plan to write a Part II soon, after I draft an army list and get painting.
NWG Tournament 2010
Aug 19th

The 2010 North Wexford Gamers tournament takes place on the weekend of October 9th/10th in the Ashdown Park Hotel in Gorey. This is a combined Fantasy and 40k event and both events will rank. There is also a free pub quiz on Saturday night and a non-competitive side event for newer players. Add in buckets of fun, great prizes and a fantastic crowd and it will be one of the best events in 2010!
Full details are available on the forum including attendee list and details on how to enter.
Tournament basics:
- Date – 9/10th October
Location – Ashdown Park Hotel, Gorey
Ranking – Yes
Cost – €30
Rounds – five; three on Saturday and two on Sunday
Friendly (non scoring) table quiz on Saturday night
Other – no grudge games, but if you submit a club name we will keep club players apart in the first round
40k basics:
- Points – 1750 points
Painting – 3 colours minimum
Scoring – 5 game rounds with 20 point available in each, 10 points for presubmission of list and 10 points for painting
Forgeworld – allowed, with some restrictions (no super heavy vehicles, gargantuan monsters or D weapons)
Composition restrictions – none except noted above with regard to FW.
8 places available in a non-competitive side event
Fantasy basics:
- Points – 2500 points
Painting – 10 points available for painting
Scoring – 5 game rounds with 20 points available in each, 10 points for presubmission of list and 10 points for painting
Composition Restrictions – No named/special characters and lists will be subject to NigelComp. Note that you must declare magic lores on your list and lists must be submitted by September 30th via e-mail to my address above.
8 places available in a non-competitve side event
I’m taking entries now for both tournaments.
Conclave presents October Tournament 2010
Aug 16th

The event will take place in Limerick at the Castletroy Park Hote on Saturday the 30th and Sunday the 31st of October.
Entry €20 http://www.castletroy-park.ie/
Warhammer 40K 5 rounds over 2 days 1750 points. (Ranked)
Warhammer Fantasy Battle 5 rounds over two days 2500 points. (Ranked)
Apocalypse & Storm of Chaos (non com)
Battletech Nationals the main 3 round tournament will take place on Saturday,
followed by the Solaris Design Your Own Mech Grand Melee on Sunday.
Rules packs to follow.
Contact The Gathering Gaming Store on 061-315133
Round Based Man, Square Based World
Aug 13th
For those of you that don’t know me you may not know that I’m a rather conspicuous player of all things 41st Millennium. Yes thats right I’m a 40k player and I shoot lasers. So much so that I somehow ended up brining a band of raggamuffins to this year’s ETC as Captain…But enough of that and on to the important business of talking about games
Over the last few months I’ve had my appetite whetted in a serious way for all things fantasy. The 8th ed teasers really struck a chord with me and so I decided that it was about time that I give WHFB a proper go. Now this is not to say I’d never played before, I do have a Wood Elf army. But in a lot of ways these guys aren’t your typical fantasy army as they don’t rely on blocks, magic or big monsters to do their business. So I set me sights on collecting an army that used all three. Which of course led me to Lizardmen, God bless them but they’re awesome.
So in a really round about way this is a blog chronicling me “Mr 40K” playing the “real mans game” with my lizards in 8th Edition.
One game in and heres what I’ve found
1. Big blocks are super important: Gone are the days of 20-30 infantry units, its more like 40-50 as the Warhammer world seems to be a brutal place where your troops drop like flies. Thusly you need staying power and that dear friends comes from buying big units. My weapon of choice in this case is a block of 50 sauras
2. Movement: A lot of 40k players claim that WHFB has a very restrictive movement set up. I haven’t found that to be the case at all. Sure a block of infantry is hard to turn but doesn’t that in many ways make sense. Plus with the net increase in charge distances for a lot of units with 8th ed lack of movement hasn’t really hit me as of yet
3. Magic: Magic is truly awesome! There are spells all over that are game winners. A good number of folks have been drawn to the Lore of Death and its Purple Sun of Game Winning, I personally don’t feel I have a handle on the lores yet so that will require a number of games to get right. I get the feeling that theres something for everyone in 8th ed magic and I look forward to finding my magical niche
Anywho thats me guys…The plan is to be back next week with more findings. But here’s the most important so far. Its a whole lot of fun being a round based man in a square based world!
Til next week
Mandragoran
Compensating for Something
Aug 12th
So there’s a new edition of Warhammer out (you noticed huh?) and there’s a lot of discussion about how the game will change as a result. This is of particular interest to a tiny sub-group of the Greater Warhammer Community – tournament organisers. These foolhardy brave souls have spent the last four years carefully tuning the house rules for their tournaments to provide what they consider to be the fairest and most even playing field possible. Underperforming armies have been buffed, strong builds have been neutered and cheese has been defromaged. And now, at the stroke of Matt Ward’s pen, all of that accumulated knowledge is obsolete. These sets of house-rules are known to tournament goers as ‘Compensation’ or, more commonly ‘comp’. Generally they seek to limit what are seen as the most overpowered combinations and sometimes to throw a bone to players who bring along an army considered to be uncompetitive. Most common comp restrictions include a ban on special characters or limits on certain magic item combos. If you’ve been to an independent tournament, I’m sure you’ve seen these rules in action.
I’m not going to get into the argument about whether comp is or should be necessary, almost all of the tournaments I go to are comped and it’s rare to find a zero-comp event outside of the official GW Grand Tournaments. Rather I’m going to talk about the scramble to re-evaluate comp in the wake of the 8th edition release.
Right now, most players are still using 7th edition armies. By this I mean that not only are they using an army book designed for 7th edition balance, but that in general, most lists I’ve seen in 8th have been the same lists that they’d have brought along to a 7th ed battle except that they might have combined some units into one or two really big blocks to have a go with the Horde rule. The army book issue is one that isn’t going to be solved in a hurry. The .pdf updates bring the rules into line with the new edition but the internal balance is still using 7th edition design assumptions (Fear is really good, US5+ monsters break ranks and so forth). Eventually the army books will be rewritten but this is obviously something that will take a while at GW’s normal rate of 3-4 army books a year. Some armies will still have 7th ed books several years from now. Lists on the other hand are far more reactive. Those people who are playing a lot of WFB (sadly this doesn’t include me) are experimenting with new setups, trying out new combinations and giving a new shake of the stick to units that they had previously left on the shelf. Old favourites are being tested in this crucible and their efficiency re-evaluated.
All of this is not an exact science. We are playing a game that is inherently random, where judgement and circumstance play a major role. We can calculate the mathematical odds of various events but these simple simulations are rarely to be found on the actual battlefield, our live games provide more variables than we can reliably account for in the theory stage. Even at this early stage some things seem to be evident; most people agree that magic is particularly powerful now, more so than in 7th. Oh, wait! Except when it bites you back and of course a lot of things that made 7th edition magic powerful have been scaled back – no more 15 dice magic pools or multiples of the same spell in an army. So, is magic ‘better’ now than it was? If spells are better but the magic mechanics are more limited how does that affect the overall picture?
Archery is another example. Previously shooting was effective because it was a reliable way to kill guys before they got to you. If you knew what army you were up against, you could reasonably accurately predict the number of dead guys they’d suffer per round of shooting. You could be assured of two rounds of shooting and probably three before your missile units would be in combat. Now it’s possible to only have one round, especially if you are playing one of the scenarios that start the two armies very close together. Even with the standard ‘line up twenty-four inches apart and run forwards’ pitched battle it’s possible even for infantry to cover that distance in two turns. So are gunline armies now worthless? Well, again there are a lot of variables to take into account. The new rules recommend a lot more terrain than previously but line of sight rules have changed to be more forgiving to the shooting unit. This is an area where the rules as a whole (including scenarios, random terrain and many of the other aspects that generally get ignored for tournament play) need to be considered and weighed up.
Right now I see a lot of discussion on comp which is entirely right, I’m also seeing a lot of comp systems based on initial impressions of the new rules which I believe is wrong. Too much has changed in this new edition to simply slap on a new coat of paint and call it balanced. The more tournaments that are held in this post-release period with heavy comp, the less we will learn about the new rules in a competitive environment. It’s important that we now only get a grip on the new rules but also get a grip on new lists and it’s not possible to do that if every tournament is using a different set of rules. This will necessarily require something of a leap of faith from tournament organisers, they will after all be giving up a lot of control however they, like the rest of us are looking into the unknown and everyone has to learn the system anew,
Gaelcon 2010
Aug 11th
In Memoriam – Warhammer 7th Edition
Jul 29th
WARHAMMER : THE GAME OF FANTASY BATTLES 7TH EDITION (9th September 2006 – 9th July 2010)
We reach the end of an era. Warhammer 8th edition is upon us and while I’m sure most people are looking forward to a new edition of the game, I thought we should take some time to remember our old friend 7th edition as well.
It is important to remember that while there are many valid complaints about the current state of 7th edition Warhammer, that was not always the case. At the time it was released, 7th edition was seen as an improvement over it’s predecessor, 6th edition. Changes to the magic phase had prevented the issue of players using Hero-level wizards as batteries to provide power dice to their Wizard Lords, the miscast table was made nastier and the move requiring units to be five models wide to receive a rank bonus meant infantry units would need to be larger. Most of the changes introduced were minor tweaks but many cleared up issues blighting the 6th edition of the game.
7th edition, unlike many of it’s predecessors, did not introduce any new races into the game. Many of the existing races recieved an update to their army books, but not all. The major change in the mix of races was the seperation of Chaos armies back into their three constituent parts. Hordes of Chaos and Beasts of Chaos were replaced by Daemons of Chaos, Warriors of Chaos and Beastmen army books.
Unfortunately, this was not to last. The later stages of 7th edition suffered from serious power creep in the newer army books, especially the Daemons of Chaos and Dark Elves army books. Powerful, underpriced special characters also became commonplace in the newer army books. Big units of block infantry became rare in most armies, and large monsters, fast cavalry and skirmishers were the core components of many competitive armies. Game changing spells such as Infernal Gateway and Curse of the Horned Rat became available to players and magic spam returned. Composition restrictions were introduced into many tournaments in an attempt to reduce the effects of overpowered units and combinations, to varying degrees of effectiveness in leveling the playing field.
That being said, if you think 7th edition was a miserable time full of cheesy armies and cheesier players, you’d be wrong. During the 7th edition era, Ireland sent it’s first teams to international competition. There were friendly internationals against Northern Ireland, the Home Nations events and the ETC. The Irish rankings system was founded. The first successful attempt to create a community among players from all over the island began. The tournament scene has never been healthier. And we all had a hell of a lot of fun in the process.
Farewell 7th edition, you will be missed. As for 8th edition, bring it on!
