Posts tagged Fantasy
Compensating for Something
Aug 12th
So there’s a new edition of Warhammer out (you noticed huh?) and there’s a lot of discussion about how the game will change as a result. This is of particular interest to a tiny sub-group of the Greater Warhammer Community – tournament organisers. These foolhardy brave souls have spent the last four years carefully tuning the house rules for their tournaments to provide what they consider to be the fairest and most even playing field possible. Underperforming armies have been buffed, strong builds have been neutered and cheese has been defromaged. And now, at the stroke of Matt Ward’s pen, all of that accumulated knowledge is obsolete. These sets of house-rules are known to tournament goers as ‘Compensation’ or, more commonly ‘comp’. Generally they seek to limit what are seen as the most overpowered combinations and sometimes to throw a bone to players who bring along an army considered to be uncompetitive. Most common comp restrictions include a ban on special characters or limits on certain magic item combos. If you’ve been to an independent tournament, I’m sure you’ve seen these rules in action.
I’m not going to get into the argument about whether comp is or should be necessary, almost all of the tournaments I go to are comped and it’s rare to find a zero-comp event outside of the official GW Grand Tournaments. Rather I’m going to talk about the scramble to re-evaluate comp in the wake of the 8th edition release.
Right now, most players are still using 7th edition armies. By this I mean that not only are they using an army book designed for 7th edition balance, but that in general, most lists I’ve seen in 8th have been the same lists that they’d have brought along to a 7th ed battle except that they might have combined some units into one or two really big blocks to have a go with the Horde rule. The army book issue is one that isn’t going to be solved in a hurry. The .pdf updates bring the rules into line with the new edition but the internal balance is still using 7th edition design assumptions (Fear is really good, US5+ monsters break ranks and so forth). Eventually the army books will be rewritten but this is obviously something that will take a while at GW’s normal rate of 3-4 army books a year. Some armies will still have 7th ed books several years from now. Lists on the other hand are far more reactive. Those people who are playing a lot of WFB (sadly this doesn’t include me) are experimenting with new setups, trying out new combinations and giving a new shake of the stick to units that they had previously left on the shelf. Old favourites are being tested in this crucible and their efficiency re-evaluated.
All of this is not an exact science. We are playing a game that is inherently random, where judgement and circumstance play a major role. We can calculate the mathematical odds of various events but these simple simulations are rarely to be found on the actual battlefield, our live games provide more variables than we can reliably account for in the theory stage. Even at this early stage some things seem to be evident; most people agree that magic is particularly powerful now, more so than in 7th. Oh, wait! Except when it bites you back and of course a lot of things that made 7th edition magic powerful have been scaled back – no more 15 dice magic pools or multiples of the same spell in an army. So, is magic ‘better’ now than it was? If spells are better but the magic mechanics are more limited how does that affect the overall picture?
Archery is another example. Previously shooting was effective because it was a reliable way to kill guys before they got to you. If you knew what army you were up against, you could reasonably accurately predict the number of dead guys they’d suffer per round of shooting. You could be assured of two rounds of shooting and probably three before your missile units would be in combat. Now it’s possible to only have one round, especially if you are playing one of the scenarios that start the two armies very close together. Even with the standard ‘line up twenty-four inches apart and run forwards’ pitched battle it’s possible even for infantry to cover that distance in two turns. So are gunline armies now worthless? Well, again there are a lot of variables to take into account. The new rules recommend a lot more terrain than previously but line of sight rules have changed to be more forgiving to the shooting unit. This is an area where the rules as a whole (including scenarios, random terrain and many of the other aspects that generally get ignored for tournament play) need to be considered and weighed up.
Right now I see a lot of discussion on comp which is entirely right, I’m also seeing a lot of comp systems based on initial impressions of the new rules which I believe is wrong. Too much has changed in this new edition to simply slap on a new coat of paint and call it balanced. The more tournaments that are held in this post-release period with heavy comp, the less we will learn about the new rules in a competitive environment. It’s important that we now only get a grip on the new rules but also get a grip on new lists and it’s not possible to do that if every tournament is using a different set of rules. This will necessarily require something of a leap of faith from tournament organisers, they will after all be giving up a lot of control however they, like the rest of us are looking into the unknown and everyone has to learn the system anew,
Gaelcon 2010
Aug 11th
European Team Championship 2010
Aug 4th
This is the big one. The best players from over thirty countries representing their nation and playing for the honour of the best Warhammer Fantasy country and the best Warhammer 40k country. For many, this is the pinnacle of gaming. Playing for your country as part of a team in a foreign land…gaming doesn’t get much more fun or at a higher standard than this.
Team Ireland WHFB are attending for the second year in succession, with Team Ireland 40k making their debut. Northern Ireland are also represented by teams for both systems. The Irish 40k team have set the bar high, by winning the 2010 Six Nations event in Cardiff – beating England, Scotland, Wales, Northern Ireland and the Barbarians along the way. They have to be considered one of the contenders for the overall title, but the competition will be tougher in Germany. Team WHFB finished last in the 2009 Four Nations, last in the 2009 ETC and last in the 2010 Six Nations. However, they are optimistic that they can break this run in Germany.
Qualification for the Irish 40k team began in autumn 2009 when I entered a team in the competition. All I needed now was, well, a team. I approached as many people as I knew and, taking advice on board, approached four clubs to ask them to each put forward one player who would be automatically on the team – earning a “golden ticket”. Immediately, I asked the four “golden tickets” to commit to being part of Team Ireland 40k and to vote on a captain. The reason I chose four was to ensure that we had a team. Under ETC rules, you need four players from one country to make a team (the other four could be ringers). I chose four from different clubs for inclusivity. The remaining four would be chosen from the rankings system that I set up (based on the international RHQ system). So, way back in the depths of 2009 Paul was voted in as team captain and I took my leave – just helping with the rankings, advising and so on.
Later in 2009, Declan withdrew and appointed Stuart from the Drogs in his place. The team were happy enough with this. Unfortunately, Stuart asked to be removed from the team a couple of months ago. There appeared to be no Drog to take his place, leaving the team in a bit of a sticky patch. The three remaining “golden tickets” agreed to try sort this asap and Richard Flood was brought on board.
The Irish Warhammer 40k team is Paul Quigley (Captain), Joe Cullen, Jimmy Murphy, Richard Flood, Darragh Cullen, Paraic O’Confhaola, Cian O’Dowd and Barra Macniocaill.
The Irish Warhammer team was chosen as follows. I automatically qualified as I was voted Team Captain 2010 by the 2009 team. Mal Cooney automatically qualified as Vice-Captain as he was the 2009 captain. Brian Leonard, Alan Woods-Conway and Ciarán Dunne qualified by being part of the 2009 team and finishing in the top eight of the rankings. Dave Leahy and Ken Chambers qualified directly through the rankings and Halaigh Whelan-McManus qualified as the wild-card, voted on by the seven players.
Regardless, everyone is looking forward to competing in Munster, and we hope that we can continue the development and progression of wargaming in Ireland!
Title: The European Team Championships
Location: Munster, Germany
Discuss on our Forum: Click here
Description: The international team event for Warhammer and Warhammer 40k.
Date: 7/8th August 2010
Start Time: 9am
End Time: 6pm
In Memoriam – Warhammer 7th Edition
Jul 29th
WARHAMMER : THE GAME OF FANTASY BATTLES 7TH EDITION (9th September 2006 – 9th July 2010)
We reach the end of an era. Warhammer 8th edition is upon us and while I’m sure most people are looking forward to a new edition of the game, I thought we should take some time to remember our old friend 7th edition as well.
It is important to remember that while there are many valid complaints about the current state of 7th edition Warhammer, that was not always the case. At the time it was released, 7th edition was seen as an improvement over it’s predecessor, 6th edition. Changes to the magic phase had prevented the issue of players using Hero-level wizards as batteries to provide power dice to their Wizard Lords, the miscast table was made nastier and the move requiring units to be five models wide to receive a rank bonus meant infantry units would need to be larger. Most of the changes introduced were minor tweaks but many cleared up issues blighting the 6th edition of the game.
7th edition, unlike many of it’s predecessors, did not introduce any new races into the game. Many of the existing races recieved an update to their army books, but not all. The major change in the mix of races was the seperation of Chaos armies back into their three constituent parts. Hordes of Chaos and Beasts of Chaos were replaced by Daemons of Chaos, Warriors of Chaos and Beastmen army books.
Unfortunately, this was not to last. The later stages of 7th edition suffered from serious power creep in the newer army books, especially the Daemons of Chaos and Dark Elves army books. Powerful, underpriced special characters also became commonplace in the newer army books. Big units of block infantry became rare in most armies, and large monsters, fast cavalry and skirmishers were the core components of many competitive armies. Game changing spells such as Infernal Gateway and Curse of the Horned Rat became available to players and magic spam returned. Composition restrictions were introduced into many tournaments in an attempt to reduce the effects of overpowered units and combinations, to varying degrees of effectiveness in leveling the playing field.
That being said, if you think 7th edition was a miserable time full of cheesy armies and cheesier players, you’d be wrong. During the 7th edition era, Ireland sent it’s first teams to international competition. There were friendly internationals against Northern Ireland, the Home Nations events and the ETC. The Irish rankings system was founded. The first successful attempt to create a community among players from all over the island began. The tournament scene has never been healthier. And we all had a hell of a lot of fun in the process.
Farewell 7th edition, you will be missed. As for 8th edition, bring it on!
Review: BroCon WHFB 2010
Jul 18th
Fourteen hardy souls arrived in University of Limerick on July 17th to compete in BroCon 2010 in an event that was practically guaranteed to bring about a new leader in the Irish Fantasy rankings. As well as the Limerick gamers, there was representation from WAC Cork, the Underground Gamers and the North Wexford Gamers. Amazingly, there was very few army duplications, with no fewer than twelve armies represented.
The tables were well put together, organisation was good and rule queries were answered promptly. There were few issues during play – the players played in a genuine good spirit of fair play and everyone seemed to have a good time at the tables. The event was at 1500 points and there were four rounds. Twenty battle points were available in each round, and a further five points were available for pre-registration.
Top place after four rounds went to Rob Gleasure, who follows up a win at Warpcon 2010, sixth place at BattleCry 2010, second place at Conclave 2010 with another win here. Rob brought a Wood Elf list and won with two maximum victories and two draws to earn 60 battle points. Second place went to Brian “Lenny” Leonard with his Dwarf army and Mick Wendel came in third with his Daemons of Chaos.
Overall, this puts Rob top of the Irish rankings and Lenny remains in second place – congratulations are indeed due! Special mention is needed for Mick Wendel and Andy Farrell who both made their Fantasy debuts in ranking events and finished impressively in second and fifth places respectively. I’m sure we’ll see a lot more of these guys over the coming events.
Final results:
- Rob Gleasure, Wood Elves – 65;
- Brian Leonard, Dwarfs – 64;
- Mick Wendel, Daemons of Chaos – 59;
- Nigel Kavanagh, High Elves – 56;
- Andy Farrell, Lizardmen – 51;
- Richard Flood, Dark Elves – 47;
- Tristram Hills, Empire – 46;
- Gary Griffin, Ogres – 43;
- Kevin Wren, High Elves – 38;
- Rowan McLaughlin, Bretonnians – 37;
- Dan Ahern, Empire – 34;
- Gearoid Madden, Skaven – 25;
- Colin Cullinane, Warriors of Chaos – 23;
- Jason Lane, Warriors of Chaos – 17.
BroCon 2010
Jul 13th
BroCon 2010 is the second ranking event being held in Limerick in a week. This time, the University of Limerick is playing host to both Warhammer and Warhammer 40k tournaments. Cleverly, the organisers have arranged that the WHFB takes place on the Saturday and the WH40k on the Sunday meaning that dedicated players can attend both events.
The Warhammer tournament is a 1500 point four round affair and is likely to generate quite a few rankings points. The rulespack is seventh edition, but with lots of restrictions to level the playing field. This should be a very interesting event, with 1500 points not a common points level.
For WH40k, the tournament is a three round 1750 event that uses three different scenarios and a scoring system very similar to the ETC.
A quick scan of the names attending the events throws up a veritable “who’s who” from the rankings. Some of the very best players will be attending this event from both systems, so pride will be on the line along with the rankings scores.
I hope to see you all there!
Title: BroCon 2010
Location: UL, Limerick
Discuss on our Forum: Click here
Description: BroCon 2010 is a WHFB (1500 point) and WH40k (1750 point) tournament
Date: 17th/18th July
Start Time: 9am
End Time: 6pm
