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 30k 
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Dublin Gamers Guild

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Post 30k
With FW doing the HH I got to thinking how well will 30k play within 40k ?
I for one am liking a lot of the rules I'm hearing so far & while I won't be doing a 30k :marine army :( I do hope to play some games using these rules.

Anyone else got plans for this ?


Thu Sep 27, 2012 9:30 am
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Post Re: 30k
General Grouchy wrote:
With FW doing the HH I got to thinking how well will 30k play within 40k ?
I for one am liking a lot of the rules I'm hearing so far & while I won't be doing a 30k :marine army :( I do hope to play some games using these rules.

Anyone else got plans for this ?


I haven't got the HH book...anywhere I can get a synopsis of the rules, force selection and how it interacts with 40k (if at all)?

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Thu Sep 27, 2012 9:45 am
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Post Re: 30k
My feeling on this one is, been there done that.

30k was a blast for me at the end of 4th Edition, I loved my Luna Wolves army as much as any army I've had for any system....But they ran their course, stormed the walls of Terra and for me that was that


Thu Sep 27, 2012 9:49 am
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Post Re: 30k
Quote:
I haven't got the HH book...anywhere I can get a synopsis of the rules, force selection and how it interacts with 40k (if at all)?

It doesn't. crap is way more powerful in 30k than 40k even if it uses the same rules so it's basically 40k but with ~4 times more Mahreens (because the basic squad is 150 pts and they're 10 pts each up to 20 plebs) and toys from Forge World with a min. pts value of 1500 and extra Force Org slots to accommodate Lords of War e.g. Primarchs, which are pretty much Apocalypse only. So ya, its exponentially more expensive than 40k.

Here's what's in an army:
Quote:
HQ
- legion praetor (Can take Rites of War which change how army functions, armoured spearhead, orbital assault, angels wrath or pride of the legion )
- legion centurion (50 pts basic , but can be upgraded to one of NINE different specializations: chaplain, master of signals, legion champion, invigilator, librarian, forge lord, primus medicae, siege breaker or moritat)
- legion command squad ( pretty much same , 3 man strong with able to add 2 more)

Elite
- veteran tactical squad (ten strong only, can take a USR: fearless, sniper, furious charge, outflank or tank hunters )
- legion destroyer squad (uses prescribed weapons, Rad missiles, phosphex bombs )
- legion terminator squad (can count as scoring units for more points)
- techmarine covenant (1-3 techmarines as a single elite choice, each can have 4 servitors with them )
- apothecarion detatchment (1-3 apothecaries, MUST be attached to a squad which they permanently become part of like Wolf Guard)
- legion dreadnought talon (1-3 dreads)
- contemptor dreadnought talon (1-3 contemptors)
- legion rapier battery (1-3 rapier destroyers, can be upgraded to thudd gun or graviton cannon)

Troops
- legion tactical squad (10-20 marines, fury of the legion special rule)
- legion assault squad (10-20 marines, 1 in every 5 marines can take power weapon or hand flamer/plasma pistol)
- legion siege breaker squad (10-20 marines, boarding shields, 1 in every 5 can take a special weapon: graviton gun, lascutter etc, all have void hardened armour )
- legion tactical support squad (5-10 marines , all marines except sergeant [all 9] have flamers which can be upgraded a different special weapon. Squad cannot be used to fill compulsory troops choices)
- legion recon squad (5-10 marines in power armour, have scout, outflank and acute senses and may have sniper rifles. They can remove their power armour for scout armour and gain move through cover and infiltrate )
- rhino (as before but can take pintle mounted heavy bolter , heavy flamer or havoc launcher)
- Some squads only have access to rhinos, but if you take a Praetor with Orbital Assault all units that could take rhinos gain access to Drop Pods even if they previously could not.

Fast Attack
- legion seeker squad (5-10 strong, special issue ammo, marked for death special rule: gain preferred enemy against one enemy unit or independent character)
- legion outrider squad (3-10 bike squad, scout special rule, all bikes have twin linked bolters and any can swap these out for twin linked flamers, melta or plasma guns, 1 in 3 can have power weapon, hand flamer or plasma pistol )
- legion attack bike squadron (1-5 strong heavy bolter can be swapped out for heavy flamer, autocannon or multi-melta )
- legion jetbike sky-hunter squadron (3-10 strong , 1 in 3 can replace jetbike mounted heavybolter with multi-melta, volkite cannon or plasma cannon. Can deep strike)
- legion land speeder squadron (1-5 strong, and speeder may replace heavy bolter with heavy flamer or multi-melta. Any speeder can add a havoc launcher , heavy bolter, plasma cannon or graviton gun. Any speeder can also take up to 2 Hunter killer missiles)
- legion storm eagle gunship (unchanged and no point reduction unfortunately)

Heavy Supports
- legion heavy support squad (5-10 strong all marines in squad (including sergeant) have a heavy bolter. All may swap out for a different weapon, but MUST all take the same kind of weapon. Heavy flamer, autocannon, missile launcher ( may be upgraded to carry flakk) multi-melta, plasma cannon, volkite culverin or lascannon. entire squad may have hardened armour)
- legion predator strike squadron (1-3 predators , includes all the forgeworld options EXCEPT twinlinked lascannon. Predator turret autocannon is now heavy 4)
- legion land raider battle squadron (1-3 landraiders any of which may be phobos or proteus, but only one of which may be an achilles)
- 0-1 legion artillery tank squadron (1-3 of a whirlwind, basilisk or medusa. ww may be upgraded to anti-air)
- legion vindicator (as before , but can take pintle mounted heavy bolter / heavy flamer or havoc launcher )
- legion spartan assault tank (25 troop carry capacity, quad lascannons may be swapped for rapier destroyers, may take frag launchers. assault vehicle, 5 hull points)
- legion caestus assault ram (a little bit modified)

Lords of War
- Primarchs (cannot be taken if more than 1/4 of your points)
- legion fellblade super heavy tank (turret mounted twin ' accelerator cannon' high explosive round - 100" range, strength 8 ap 3 ord 1 , 7" blast, or 100" range ,heavy 1, strength 9 ap 2, armourbane ,3" blast)
- legion typhon heavy siege tank (No transport capacity. Dreadhammer siege cannon - 24" if moving , 48" if stationary, strength 10 ap 1, ord 1 , 7" blast no cover saves . has crushing weight special rule: auto passes difficult or dangerous terrain tests for rubble ,barricades , walls , ruined buildings or wreckage. auto inflicts strength 10 ap 2 ram damage no matter how far it has moved)
- legion thunderhawk gunship (largely unchanged)
- legion thunderhawk transporter (largely unchanged )
- legion cerberus heavy tank destroyer (super heavy land raider, twin linked neutron destroyer laser battery)
- legion malcador assault tank (largley unchanged, may only take battlecannon and twin linked lascannon turrets)


Quote:
Fulgrim the Illuminator - Four hundred minus twenty points.
8/6/6/6/6/8/5/10 Sv 2+

Infantry (Character) (Unique)

Wargear:
The Gilded Panoply
2+ Armour, 5+ Invulnerable (this increases to 3+ in combat)
Should Fulgrim pass an Armour or Invulnerable save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded

The Blade of the Laer
Str - As User
AP 2
Type
Melee, Rending, Specialist Weapon, Two Handed

Fire Brand
Master Crafted Volkite Charger which also has Shred

Krak and Plasma Grenades

Special Rules:
Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will, Fleet, Fearless, It Will Not Die)

Sire of the Emperor's Children (Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher)
Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled

Sublime Swordsman
His invun is increased to 3+
He gains more attacks equal to how much his Initiative is better than his opponents

Strategic Planning
A single Warlord Trait from any table may be CHOSEN for Fulgrim

Scoring. Fulgrim is always scoring. Ya he is.

Mortarion is nigh-unkillable and Horus is very powerful indeed. Silly powerful.


Last edited by Stormbrow II on Thu Sep 27, 2012 10:36 am, edited 1 time in total.



Thu Sep 27, 2012 10:29 am
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Post Re: 30k
Awesome stuff Merv, thank you.

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Thu Sep 27, 2012 10:35 am
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Post Re: 30k
Mortarion the Reaper - 425 points
7/5/6/7/7/5/5/10
Sv 2+

Infantry (Character) (Unique)
Wargear:
The Barberan Plate
2+ Armour Save, 4+ Invun

Silence
Str +1
AP 2
Type
Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact)

The Lantern
Range
18"
Str 8
AP 2
Type: Assault 1, Sunder

Frag Grenades

Phospex Bombs (unlimited) - his have a range of 12"

Special Rules
Primarch (same as Fulgrim)

Sire of the Death Guard (All Death Guard have Stubborn All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+)

Shadow of the Reaper
Leadership against Fear tests caused by Mortarion suffer a -1

If he isn't in combat or a vehicle in the player's shooting phase, Mortarion may be redeployed (not deep strike) by passing a Ld test
Must be within 10" of starting position, may not finish within 3" of an enemy

May not be placed in a vehicle, building, or impassable terrain

If he was part of a unit he leaves it (obviously)

He may declare charges after performing this move, but it counts as disordered.

Preternatural Resilience
Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls
Automatically passes any dangerous terrain
Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6

Witch Spite
Deny the Witch on a 4+

Very Bulky

I'll throw up Horus in a few mins.


Thu Sep 27, 2012 10:48 am
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Post Re: 30k
Mortarion is insanely insane. Words cannot describe how awesomely insane his rules are O_o


Thu Sep 27, 2012 11:28 am
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Post Re: 30k
Bam. Horus.


Thu Sep 27, 2012 11:32 am
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Post Re: 30k
Wow horus truely is badass

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Thu Sep 27, 2012 3:30 pm
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Post Re: 30k
Mandragoran wrote:
My feeling on this one is, been there done that.

30k was a blast for me at the end of 4th Edition, I loved my Luna Wolves army as much as any army I've had for any system....But they ran their course, stormed the walls of Terra and for me that was that
[quote="Mandragoran"]My feeling on this one is, been there done that.

That was fine for you Paul but while you where having fun storming the walls that Darra & myself spent a long time building I was on my hols & couldn't play in that epic game. :(

But I do know what you mean I'm not looking to do 30k again but was just wondering if the two where compatible.


Thu Sep 27, 2012 4:05 pm
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Post Re: 30k
Why, Frank? Did some rich benefactor leave you a massive bequest?


Thu Sep 27, 2012 4:16 pm
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Post Re: 30k
Have the book, its quite nice, and massive, some rare exotic weapons as well, and each legion has different unique squads. Deathguard Sycthey Terminators for the win.

P.S. Angron is sex in Resin !!


Thu Sep 27, 2012 4:25 pm
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Post Re: 30k
Is the fluff in it good Ken? Heard they had some of the BL HH writers write bits of it?

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Thu Sep 27, 2012 4:35 pm
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Post Re: 30k
Night Haunter is book 2 so work away guys, will be with you shortly.

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Thu Sep 27, 2012 9:31 pm
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Post Re: 30k
quozl wrote:
Why, Frank? Did some rich benefactor leave you a massive bequest?


No Greg sadly not but the club library is going to get the book & I've plenty of marines I'could use.


Thu Sep 27, 2012 9:56 pm
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Post Re: 30k
9 years ago we were 100% certain that something like this would never happen...

I have some old 40k buddies to inform about this!

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Thu Sep 27, 2012 11:22 pm
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