Warhammer Fantasy Battle 2013

Rulespack

1. Army Rosters

You can only create one army for the Tournament and it must be used in all of the games you play. The army roster must: Include your name, be clear and readable and it must present each unit separately including a full list of its items and relative point costs.

Army rosters must be submitted two weeks before the event (by Friday 13th September) to TanKoL on the Wargaming Ireland forum (http://w-ired.org/blog/). During the Warm-Up period, both players must swap army rosters. You are required to allow and answer any questions your opponent might have. It is your responsibility to make sure your opponent can tell what each of your models/units represents.

Early bird bonus

Players who submit their armies two weeks in advance of the event get an early bird bonus of 20 tournament points. These are the easiest points to collect in the tournament, so make sure that you get them!

1.1) Roster limitations

• No more than 2,000 points may be spent on any army from the latest GW Army Books or Chaos Dwarfs from Warhammer Forge Tamurkhan. Units from Tamurkhan for other armies (Daemons, Warriors of Chaos & Empire) may be used. Allies are not allowed.

• Armies must follow the restrictions on army selection in their own Army Book.

• Armies may be built from Army Books released up to six weeks before the event starts (August 17th);

• All models in the army must be based.

• Weapon options and upgrades chosen from the army list must be shown on the majority of the models in a unit;

• Conversions must be identifiable. If you are in any doubt about the validity of your conversion please contact the Tournament organizers immediately;

• The Official GW FAQs and Question & Answer articles that have been published to update the rulebook and existing Army Books to Eighth Edition are used;

• Players can use scratch built proxies to represent Warhammer Forge models but if they do so they are limited to one unit of the model or models. For example you can scratch build one K’daii Destroyer and use it but not ten;

• Units from Monstrous Arcanum may be used subject to the restrictions below:

  • Elemental of Fire – available to all armies with access to the Lore of Fire on a Lord-level caster; maximum one per army; Rare;
  • Elemental of Death – available to all armies with access to the Lore of Death on a Lord-level caster; maximum one per army; Rare;
  • Elemental of Beasts – available to all armies with access to the Lore of Beasts on a Lord-level caster; maximum one per army; Rare;
  • Siege Giant – available to Chaos Dwarfs, Orcs & Goblins, Empire, Ogre Kingdoms and Warriors of Chaos; maximum one per army, Rare;
  • Bile Trolls – available to Warriors of Chaos; no maximum; Special;
  • Carmine, Shard, Warpfire and Magma Dragons – available to armies with access to Dragons; maximum one per army; Rare/Mount;
  • Toad Dragon – available to Warriors of Chaos, Beasts of Chaos and Ogre Kingdoms; maximum one per army; Rare/Mount;
  • K’daii Fireborn – available to Chaos Dwarfs and Warriors of Chaos; no maximum; Special;
  • K’daii Destroyer – available to Chaos Dwarfs; maximum one per army; Rare;
  • Bale Taurus – available to Warriors of Chaos and Chaos Dwarfs; maximum one per army; Rare/Mount;
  • Bull Centaur – available as per Tamurkhan;
  • Colossal Squig – Orcs & Goblins; maximum two per army; Rare;
  • Basilisk – available to Warriors of Chaos, Beasts of Chaos, Chaos Dwarfs, Orcs & Goblins, Skaven, Empire, Ogre Kingdoms, Wood Elves, Dark Elves; maximum one per army; Rare;
  • Dread Maw – available to Warriors of Chaos, Skaven and Ogre Kingdoms; maximum one per army; Rare;
  • Necrofex Colossus – available to Tomb Kings, Vampire Counts and Empire with a Wizard using Lore of Death; maximum one per army; Rare;
  • Brood Horror – available to Skaven and Orcs & Goblins; maximum one per army; Rare/Mount(Skaven only);
  • Mourngul – available to Beasts of Chaos and Warriors of Chaos; maximum one per army; Rare;
  • Wolf Rats – available to Skaven; maximum two units per army; Special;
  • Curs’d Ettin – available to Beasts of Chaos and Warriors of Chaos; maximum one per army; Rare;
  • Fimir – available to Beasts of Chaos, Daemons of Chaos and Warriors of Chaos; maximum one unit per army; Special;
  • Khemric Titan – available to Tomb Kings; maximum one per army; Rare;
  • Dread Saurian – available to Lizardmen; maximum one per army; Rare;
  • Rogue Idol – available to Orcs & Goblins; maximum one per army; Rare;
  • Skin Wolves – available to Beasts of Chaos, Warriors of Chaos and Empire with a Wizard using Lore of Beasts; maximum one unit per army; Special
  • Merwyrm – available to Beasts of Chaos, Warriors of Chaos and Dark Elves; maximum one per army; Rare
  • Peryton – available to Beasts of Chaos and Wood Elves; maximum one per army; Rare;
  • Arcane Phoenix – available to High Elves; maximum one per army; Rare.

Units marked as Mounts may be used as mounts for a Lord-level character and comes from the Lord points allowance.

1.2) Roster format

To assist players and organizers army list must be submitted in the following format.

PLAYER : (firstname, nickname, secondname) ARMY DESCRIPTION : (Army Book used)

LORDS: (Lord choice, detailed cost of every option and wargear, mounts, who will be your general, Lore taken if Wizard Lord choice taken) (Points total)

HEROES: (Hero choice, detailed cost of every option and wargear, mounts, Lore taken if a Wizard, Battle Standard Bearer noted) (Points total)

CORE: (Number of models, upgrades, command models, magic banners or items) (Points total)

SPECIAL: (Number of models, upgrades, command models, magic banners or items) (Points total)

RARE: (Number of models, upgrades, command models, magic banners or items) (Points total)

 2. Appearance scores

10 points for a fully painted army. This is a minimum of three colours per model with appropriate shading/highlighting.

10 points for a fully based army. This is a minimum of fully painted bases with some effort put in from there such as flocking, static grass, custom or bespoke bases.

Bonus:

10 points for three or more converted units. This would mean substantial conversions to single models such as characters or monsters; or some level of conversions to units such as head or weapon swaps on most models in the unit.

Or

10 points for a custom display board. This is a board of no more than 2’x2′ which is designed to display your army and should have the same theme as your army and bases.

There are a total of 40 points here, but only 30 may be scored. You will score up to ten points each for painting and basing. Your final ten points can come from either conversions or a display board – and we hope players will aim for both! The NWG WHFB team will be happy to judge painting scores in advance of the event and advise on how to get top scores accordingly.

3. Playing the Tournament

Opponents are allocated randomly in the first round and from then using the Swiss system. All games last six turns, including the Watchtower Scenario and Blood & Glory.

3.1 The challenge

For the first round challenges are permitted. To issue a challenge please post your challenge on the W-ired event and tournaments board. If both players agree then they will be paired against each other for the first round.

3.2 Not YOU again…

Players will not play club mates  in the first round, and we shall aim to ensure that players get four different opponents after this.  This may be changed on the event day in the event that there are not enough players to find alternative opponents.

3.3 Equal Number of turns

During the round we will announce the 30-minute mark. At this point you have 30 minutes left to finish your game. In the interest of fair play we strongly suggest that you only start a new turn after the 30-minute mark has been announced if you are both convinced that you can finish an entire game turn. If you can’t agree with your opponent you should call over a referee to make the decision.

The ‘Warm-Up’ period

Before every battle there is a ‘Warm-Up’ period between games

During this time you can:

• Discuss the terrain on it (what effect it will have on lines of sight, movement and the battle in general).

• Clear up any potential rules problems that might occur during the game.

• Discuss special rules and conditions for victory that apply to the scenario.

• Ask questions about your opponent’s army and the special rules that apply to it. If you are using Warhammer Forge units please take time to explain what these actually do.

• Swap army rosters

• The Warm-Up period is included as an official part of the Tournament and we advise all contestants arrive in good time and make the most of it. It will prevent many unwanted debates during games and should help you and your opponent get off to a friendly start!

3.4 Scenarios details

We will play five scenarios from the rulebook. The first four rounds will be randomly chosen from Watchtower, Blood & Glory, Dawn Attack and Meeting Engagement. All players will use the same scenario for that round. These will be rolled on the day. The final round will be Pitched Battle.

Victory Points are calculated as usual. You will then gain a number of Battle Points as calculated below:

VPs  :  BPs

0-150 : 10-10

151-300 : 11-9

301-450 : 12-8

451-600 : 13-7

601-750 : 14-6

751-900 : 15-5

901-1050 : 16-4

1051 – 1200 : 17-3

1201-1350 : 18-2

1351-1500 : 19-1

1501+ : 20-0

The Watchtower scenario lasts six turns. Rather than winning the scenario by holding the Watchtower, that army receives a bonus of 450 VPs.

Blood & Glory also lasts six turns. If you break your opponent, you gain a bonus of 450 VPs. Note that both players may now gain this bonus…so if you break your opponent and he subsequently breaks you, you each receive the bonus.

 4. Using an illegal army

Using an illegal army will result in your score being halved for the previous rounds. Please double check your army list.

 5. Your result

We will display the scores registered for previous rounds. We recommend that you check these after each round and, should you find an error, report it to a referee. We will either change it immediately or ask you to get your opponent from that round to agree on the change.

You must inform us of an error before the end of the following round. We cannot and will not backtrack after the final results have been made public.

6. Scoring points

Game points: each game scores between 0 and 20 points for a potential maximum of 100 points.

Appearance points score between 0 and 40 points for a potential maximum of 30 points.

Twenty points will be available for presubmission.

Yellow and Red Cards:

Sometimes we will penalize a participant for violating the rules or code of conduct of the Tournament as follows:

committing a yellow card offence – 5 points per offence;

committing a red card offence – disqualified.

7. Ultimate Decisions

The referees’ decision on all matters is final (persistent arguments from a player may result in being executed by a Warrior Priest).

8. Awards/Prizes

The Award categories are:

Placing (1st, 2nd, 3rd): The top three overall players will be rewarded for their performance with prizes,

The Best Army: For best  army as judge by the umpires.

Wargames widow; Spot prize for wife/girlfriend/special other just to say thank for letting players away for the weekend.

Helpful Mofo; spot prize for the most helpful player at the event e.g. bring terrain, helping to set up or take down terrain and generally helping the organizer.

Plus several other prizes depending on how the event goes.

And finally…..

Should you have any questions or queries regarding any aspect of the tournament, please do not hesitate to contact Brooklyn or TanKoL on the Wargaming Ireland forum (http://w-ired.org/blog/)

The cost of the event is €30 which may be paid by paypal to wargamingireland@gmail.com.

 Credits

Appearance scores are based on the Nova Open. Helpful Mofo and Wargames widow award are based on Oz Con. The organising team for this event are Nigel “Brooklyn” Kavanagh and Matthieu “TanKoL” Parmentier

Final thoughts

In the unlikely event of unsporting/difficult behaviour, we will apply our golden rule – “Don’t be a dickhead”.  Sanctions, which we never expect to use, for being a dickhead include awarding yellow cards, points deductions, red cards, tournament expulsion and banning from future events.  We certainly don’t expect to have to use this.

We’re proud of our event, and sincerely hope that everyone has a great time.  We look forward to welcoming you to Wicklow, and sharing stories of fantastic fortune, limitless luck and dastardly dice.

The NWG team

 

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